3D Model by 5starsModelsVray Exterior Lighting Daylight Settings - rendering forest sceneContemporary and minimalist building, simple architecture and awesome design of two story house.In few words: simple, stylish, modern architecture.This scene is available for 3dsMax 2014 + Vray 3.20.03 (or later - tested) with materials, hires textures for bump maps, normal maps, displacement maps. Light setup, VrayFog and background environment (sky dome) included.No touch of photoshop for post work - this scene renders exactly as presented images.MultiScatter 1.3.1.3a plugin was used for grass, plants and trees. Get the latest MultiScatter and you can use it for free without licence in 'no edit mode' which is good for render.This house model is also available for:- Cinema4D 17- LightWave- Softimage- Rhinoceros- StereoLithography- AutoCADmulti file formats for various software:- 3DS- OBJ- DXF- DWGBy using this model in your project you are sure to please your client with a top class architectural design of contemporary house. Quality Guarantee.Also check out my other buildings models, just click on my user name to see complete gallery.Thank you for your time.keywords: architectural, architecture, building, contemporary, cottage, country, design, exterior, forest, hdri, hills, house, landscape, lighting, modern, mountain, rendering, scene, terrain, tutorial, vray.
This is a fully textured exterior scene with 3 different natural light setup (daylight, sunset, evening), ready to render with Corona Renderer for Cinema 4D. The residential building is a faithful replica of Casa GP designed by AE Arquitectos and photographed by Lorena Darquea. Inside the zip file you'll find 115 materials, 99 textures, 3 different light setup, 3 Cameras settings, Corona render settings and VFB settings. Including STL, 3DS, FBX and DAE export files. In the final PSD file you can see the post-production process with adjustment layers, but the renders need almost no post-production.This file does not have any type of protection. You can reuse the scene, the render settings, the lights, the materials, but above all you can learn from the file, moving inside the project, observing how the light was created and handled, how materials are developed, what is the role that every textures play within them, and the values that fill every single option.ENJOY IT!